![]() ![]() The story is developed and surprisingly thoughtful, and systems link together more. Gearbox has taken a fresh look with Borderlands 2 at the often weak connective tissue linking the pile of divergent ideas that defined its predecessor. It felt new, which compensated for how patchy everything felt. But the combination was new, and it was glued together by virtue of a coherent visual style that mimicked hand-drawn art. None of these parts were exemplary, and they were even combined in what could be affectionately labeled a haphazard way. ![]() Taken only by its design, it's a collection of parts from multiple genres - the quests of an MMO, loot influenced more by action RPGs like Diablo, and shooting out of, well, a shooter. Borderlands 2 is Gearbox's chance to properly execute on a concept that only barely came together in 2009's Borderlands.īorderlands was, in hindsight, propped up largely by a hope and a prayer. ![]()
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